using System;
using System.Collections.Generic;
using System.Text;
using Microsoft.Xna;
using Microsoft.Xna.Framework;

namespace MCGameEngine.Loader
{
    public class PhysicObjectDescriptor
    {
        public string Model;

        public float Mass;

        public string Parent;

        public Vector3 Rotation;
        public Vector3 Position;
        public Vector3 Direction;
        public Vector3 Scale;

        public Vector3 Velocity;
        public Vector3 Acceleration;
        public Vector3 SpinningVelocity;
        public Vector3 SpinningAcceleration;
    }
}
